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This page is
dedicated to one of the most visionary movies of all time... |
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| The story of TRON starts in
the fall of 1975 when a young animation artist called Steven Lisberger
witnessed a demonstration of computer generated imagery during a gathering
of Boston-area filmmakers. Dr. Phillip Mittelman, president and founder of
the Mathematical Application Group Inc. (MAGI) of Elmsford, NY, hoped to
generate interest and ultimately business in the computer aided generation
of three-dimensional objects - traditionally a sore spot with animators.
Rendering correct perspectives of objects such as buildings, vehicles etc.
was of prohibitive complexity and cost in time and labor. Mr. Lisberger,
as an artist trained in animation, recognized the possibilties of the
computer as a new and powerful tool and years later the techniques of
computer generated imagery (CGI) together with the unique method of
'backlight compositing' became the main principles of TRON. |
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Early concept drawings by John Norton, Peter Mueller background.
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While working on an animated
animal-based parody of the Olympics entitled 'Animalympics' Lisberger
began planning for his next project. When Animalympics grew from a
six-minute short to a feature-length animation for NBC's Olympic
television package, Lisberger decided to move his studio to the West Coast
since the Boston area could not provide enough skilled artists. After the
move in early 1978 work was progressing at a rapid pace and Animalympics
was on schedule for the 1980 Olympics. However politics intervened and the
United States did not participate in Moscow, leaving NBC with a big loss
and Animalympics without an outlet.
Suddenly TRON evolved from the topic of infrequent discussions at the
studio to a full-fledged concept of an electronic world. At some early
point it was envisioned to use real actors in combination with CGI instead
of 100% animation. Trials with video compositing were encouraging and the
concept was adopted. But to implement this in a motion picture was much
more complicated. After trying numerous techniques the team decided on
'backlight compositing', in which black and white images of the actors and
environments were re-photographed with backlight and colored filters. |
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Early trials using video compositing.
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| The scenes and costumes were
decorated in black and white outlines and patterns designed to resemble
circuits on electronic boards. Each frame was blown up to 24 by 12 inches
(???) and separated out into multiple layers of high contrast images (one
containing the outlines, one containing the background, etc.). These images
were then individually backlit and re-photographed with colored filters,
combined with CGI and composed together with the help of mattes. The results were unlike anything
ever seen before in motion pictures.
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Early test shot, format 11x8.5" (click image
for large version)
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Disney wasn't Steve Lisberger's first choice since he
felt the notion of computer-generated animation frames would go against
the traditional art of hand-drawn animation cels. But Disney's open-minded
production chief Tom Wilhite decided to take a chance.
At that point in time Disney was in a slump and
haven't had a solid hit in years. They had relied on rehashing earlier
successes or themes pioneered by other studios ('The Black Hole' was
riding the space wave, 'Condorman' the super hero wave, 'Dragonslayer' the
fantasy wave etc. Other hit movies included 'Herbie Goes Bananas' and
others.) and needed a new theme.
Tom like the concept and was fascinated by the fresh
and unique idea of computer-based mythology but the older Disney-guard was
reluctant at best. The visual compositing techniques were unproven,
Lisberger's directing talent unknown and the willingness to take any sort
of risk not present.
The TRON crew was asked to create a two-minute
demonstration of how the finished product would look and equipped with a
laughable budget they set out to achieve the impossible. Utilizing
left-over robot costumes from 'The Black Hole' and hockey gear, a few
frames of CGI and with the help of Sam Schatz, a local frisbee expert,
they created remarkable test footage that generated an enthusiastic
response.
Now with full executive backing the production
processes were adapted to the big screen (35mm film to 70mm film) and
things were ready to roll. |

Stills from the two-minute test footage
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Three production cels of the same scene: regular shot, high
contrast negative, circuit reveal cel (from left to right, click images
for larger versions)
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| During this time the story
of the character TRON evolved as well and changed from a simple
'electronic being in a football videogame' to a resistance fighter in an
electronic world populated by other beings representing information and
programs. |
| Basic story boards were used
for the outlining of the events and their visualization. From these boards
the need for CGI backgrounds etc. was determined. |
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Three production story boards (click images for
larger versions)
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Below are more assorted scans of
production cels, pre-production cels, Walter Cronkite cels and story
boards: |
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