|Space War 2000 aka Spacewar|
|State of completion:||at least some development work was done?|
|Genre:||First person shooter / flying game with split screen 2 player mode.|
|Also planned or released for:|
|Notes:||Game is listed as a cart game
due in September 1995 in the Atari Dealer Price List Q3/1995.
Keep your eyes on your favorite console mag
(...) for up 'n' coming news of the following: ... Spacewar 2000 ...
Rumor has it that it was pretty far along
but was abandoned after Atari saw 4Play's Battlesphere.
No, it's not the 2600 game... this game sported a split screen, right down the
middle, allowing for two player simultaneous play. It was a pretty much "fly around
and find ships and blow them up" game. Many sources have reported that this was
originally going to be Star Raiders 2000 but it was too different from the original Star
Raiders feel that they changed the name and decided to drop "Star Raiders". What
am I saying? Star Raiders will still come out later. There wasn't much of a plot installed
yet, just fly and shoot. The explosions looked rather nice, and the movement was smooth
and detailed. I wouldn't be surprised if the final version of this game used 640x480
resolution. Again, this was a fairly early version, showing off basically just the engine
of the game.
By this summer Space War 2000: In their intergalactic
jousts, space knights vie for old-fashioned glory, honor, fame and fortune. As they emerge
victorious from each battle, they procure such weapons as laser shots, missiles, shields
and cloaking devices. This first-person perspective 3-D adventure, produced by Atari, is
fun for single players and spectacular as a two-player game. "First-person gaming is
reaching a new high, and Space War 2000 is positioning to be a contender in that wild and
crowded race," stated a reviewer at EGM2 (January 1995).
On the games front, prepare yourselves for Space War 2000
and Hover Strike in April. Both are looking very tasty indeed, here's a quick summary of
both of these tempting titles. Space War will be familiar to anyone who has played games
such as Wing Commander, a game which bears more than a passing resemblance to SW2000. As a
first person viewed space shoot-em-up, it is not the most original of games, but who
cares? This game looks very interesting due to its splendid graphics, texture mapped
polygon spacecraft, and the added bonus of a two-player simultaneous mode. From inside the
cockpit you can change the views from left, right, front and back views (Elite anyone?)
and you must use these views to pin down and destroy multiple space vehicles, then nick
their cash and weapons if you get the chance. Oh yes, don't bother to try and shoot the
asteroids as they do weigh several thousand tons! In two player, the screen is split
vertically and you engage in a one-on-one dogfight with a mate. Oh yes, and check out the
babe on the presentation screens!
Space War 2000 was being alternated with Super Burnout, so it did not see as much floor time as some of the other games. The ships' graphics are very nice indeed. Each ship is fully texture mapped and looks very nice. Upon exploding, the ships break into many different fragments that go spinning around, one either really likes or really dislikes the explosions. The framerate seemed fairly high at all times except very close (touching) encounters. There are several views included such as one behind the ship. The player can also purchase various weapon upgrades as he or she earns money. Split screen was handled through a vertical splice of the screen. There was one problem noted with the two player mode. When an enemy player is killed, he or she is forced to sit there until the other player finishes. I'm not exactly sure how I feel about the game, but I feel that is mostly due to amount of time available to play. Imagine sitting down and playing Wing Commander for just a few minutes, it wouldn't give a fair estimation of the game. I'll leave judgment of this game to a previewer/reviewer. Expected release for Space War 2000 is in September.
=*= Space War 2000 (cart) =*=