| Native later Native Reborn | |
| Developer: | Duranik |
| Publisher: | ? |
| State of completion: | One level demo exists (no sound), source code was available, development halted again. |
| Genre: | Horizontal 2D side-scrolling shooter. |
| Also planned or released for: | |
| Notes: | Game is not listed in the Atari
Dealer Price List Q3/1995.In
early 1999 Ville Järvi wanted to try to bring Duranik's Native back to life by collecting
info on the game, looking for possibilities to get it finished and gathering a development
team. He called this project Native Reborn. Ville had previous experience in the game
development process, as he had been working with a few other games (none Jag-related) in
the past, but unfortunately none of the team members had previous experience on Jaguar
developing except for the main programmer. At first everything went fine, they got pretty far in the planning stage, made some new graphics and the head programmer played with the code, but soon they noticed the difficulties of the process - only one programmer who had enough knowledge of the Jaguar and on the top of that he was also very busy with other things. Also, many team members, as had been feared, lost interest in the project after they realized how much time it would take to finish Native. So in the end it was pretty much Ville, the main coder and a couple of other guys. They also noticed upon closer investigation that Native was in a lot earlier stage than they had thought, and soon realized they had to give up the project because of the lack of people interested in helping out, lack of time and lack of knowledge. Ville had in mind some thoughts of recreating the game for Lynx or GameBoy Color (he stated that the GBC is a lot easier platform to develop on than the Jaguar), but it would have been pointless. Native may yet get another chance: Carl Forhan has expressed some interest in looking at Native. (From email conversation with Ville Järvi) This demo does not contain sounds, level bosses, and
the Native extra weapon system due the low amount of available work RAM. Remember: It is
not possible to reload data with the current version of the Jag-Server software, therefore
we have to store all the compressed Native data in memory. We have to divide the memory
into 1 MB work RAM and 1 MB compressed data. It was simply not possible to include more
data like all the sounds and the 2 level bosses. Sorry. Q: As far as I understand, your primary problem is that you
didn't have (or couldn't get) a CD-DevKit - right?? Related links: |
| Screenshots, Pictures: |
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| Videos: | ![]() (video of actual game, CyRo) |
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