| Galactic Gladiators | |
| Developer: | Photosurrealism |
| Publisher: | ? |
| State of completion: | |
| Also planned or released for: | |
| Notes: | Game is listed as a cart game
due for Q2/1995 in the Atari Dealer Price List Q3/1995. Galactic Gladiators, from Photosurrealism, is a multiplayer space combat
title. Ships can be configured with different types of engines, shields, weapons, sensors,
etc. Winning battles earns you "prize money" which can be used to enhance your
ship. Photosurrealism says visuals and audio should give you a good sensation of being
there. They are experimenting with surround sound and other tricks to provide good audio
cues. The memory on the cartridge is used to store current stats, so players can build up
a better ship as they win battles. Allen Braunsdorf states: "We got the idea for this
many years ago, but never had a chance to do it right. I think the Jaguar finally provides
that opportunity. The game's still in its early stages, but we hope to have a prototype
available for showing at SCES." While not present at the show, Photosurrealism did present
AEO with a video tape of their current project, Galactic Gladiators, which is a
multiplayer space game. Currently, they were experimenting with the engine, trying to get
the fastest polygon renderer they could muster, then throwing texture maps all over the
place. For example, the video showed a cube (much like the Jag cube) with different
texture maps on all sides rotating at a blinding 60fps. Not much was mentioned on the game
itself, other than it would support the modem and Jagcom. |
| Screenshots, Pictures: | |
| Videos: | |
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