| Dactyl Joust aka Dactyl 2000 | |
| Developer: | High Voltage Software |
| Publisher: | Atari |
| State of completion: | About 6 months of hard work left. Source code and ROMs exist but are unavailable. Artwork and box design are probables. |
| Also planned or released for: | |
| Notes: | Game is listed as a cart game
due for November 1995 in the Atari Dealer Price List Q3/1995.
Dactyl Joust was playable, artwork and box
design probably exist. Sure enough, it existed. It was far from finished, however. You could fly about
the arena and bop, lance and fireball things. There was some rather simple enemy AI, sound
and a few keen special effects. One of the nicer things was that it was RGB based, not
CRY, and therefore rather pretty. Very careful manipulation of the shading let me still do
some depth cues and use the green channel for some pretty wacky field effects. The game
was probably half a year of solid work from completion. But at that point, everyone who
could've paid for continuing development felt it was time to move on to Playstation, so
both Dactyl Joust and TRF (Mortal Kombat style fighting game - I didn't know actual MK-II
was in the works?) got shelved. JOUST has been spoken of in gaming publications as a hidden
game, residing inside another Jaguar game. Atari is being very tight-lipped about Easter
Eggs and the like in any Jaguar games, and the only comment I have been able to obtain
about "goodies" was this, about TEMPEST 2000: "There's certainly enough
room inside it [the TEMPEST 2000 cart] -for- another game." Another game, 'Dactyl 2000, is due next spring from Atari -
this one is slated to be an exciting first-person rethinking of the original Joust. A lot
of enthusiasm has been expressed for this one, and we'll forward to you the latest
information as soon as it becomes available. According to Bill Rehbock Atari's VP of Software Business
Development, "`Dactyl Joust' will bring the classic game alive as a first person
perspective, fully texture-mapped Joust in a realistic, three dimensional
environment." Atari will market these games for the 64-bit Jaguar system while
Williams Entertainment will license and market them for high performance PCs. |
| Screenshots, Pictures: | |
| Videos: | |
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