| Notes: |
Game is listed as a CD game due
for August 1995 in the Atari Dealer Price List Q3/1995.
Creature Shock - Late '95
A bit on the vapourous side in gameplay terms. In fact, you probably have
more directional freedom on an Inter City 125 than in this very linear
shooter, but the big plus point of Creature Shock is its stiflingly
claustrophobic atmosphere. Much of the action takes place in cramped
corridors and dark chambers containing partially illuminated monsters on a
massive scale. It's hard to describe the effect, and indeed, the lack of
any real meat to the gameplay meant the game didn't get any massive
critical acclaim. And it's try to say that any wonderment you experience
will be fairly short-lived. On the upside - it's very spooksome.
It's all pre-rendered so there's not much freedom of movement. But the
monsters are well-spooky and the whole game's really atmospheric.
(insert to Ultimate Future Gamer #11, 1995)
Creature Shock was without doubt, the biggest attention grabber. Although the
version on show was the MPEG version and not the official Jag CD game, the Jag version
should be almost identical, but with a slightly lower resolution. The rendered creatures
and scenery was amongst the most impressive graphics of the entire show. Although the
gameplay of this game is limited and linear, it would be worth buying just to show off to
your mates.
(AEO ECTS 1995)
=*= Creature Shock (CD) =*=
The remains of the SS Amazon, a space-drifting ship
abandoned in 2023, is the setting for this fully rendered 3D animation Sci-Fi / Adventure
game. In the hopes of finding a new home for the dying planet Earth, players must kill the
deadly, crawling creatures which have inhabited the ship, before the creatures literally
slash and burn them first. Created by Argonaut, designers of Nintendo's Special FX(tm)
Chip.
(AEO 4/5) |