
16K Cassette or 24K Disk
by Francisco R. Moncada
Mathman is an educational game which is useful in helping children learn their math in a variation of Hangman. When a child enters the correct answer, the computer congratulates him or her with a musical tune, and the screen turns different colors. If the answer is incorrect, then the computer emits an angry buzz and turns the screen red. This also causes a part of the man to be drawn on the screen.
The object of the game is to answer as many problems as possible correctly before being hanged. If your man is hung, the game is over. Mathman has six different levels to choose from. The bigger the number entered, the higher the level. Mathman has problems ranging from addition and subtraction to multiplication, with numbers from 0 through 99.
Answers are entered by typing from right to left. For example, to type the answer "23," first type in the "3" and then the "2 " There is no need to push the return key; the computer enters the number once the last number has been entered. Another thing to note is that Mathman gives you only fifteen seconds to enter your answer. This means that, if an answer is not typed in within fifteen seconds, the computer will read the blank as a wrong answer.
One warning: Mathman has no delete feature. Once a number is entered, it can't be erased. I hope that you enjoy this program and find it useful.
1 DATA 3,97,991,851,11,416,760,787,780
,476,590,465,592,534,999,8352
610 DATA 509,654,331,373,616,606,442,9
13,274,879,506,243,62,699,967,8074
1050 DATA 663,674,401,848,893,702,179,
594,460,310,688,288,783,121,630,8234
2055 DATA 122,206,182,45,468,572,329,9
19,129,720,204,130,204,120,474,4824
2115 DATA 121,292,460,595,59,496,992,4
96,851,890,221,36,628,462,677,7276
5100 DATA 540,402,856,901,724,118,804,
401,31,173,543,381,668,443,618,7603
6030 DATA 830,993,12,109,293,109,790,9
96,15,112,383,999,18,115,28,5802
6505 DATA 662,990,999,145,8,928,14,22,
28,9,133,27,33,771,558,5327
20000 DATA 676,820,231,568,341,910,221
,212,3979